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David's Clues Life Is Strange

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The following is a written walkthrough of "Episode 4: Dark Room" for Life Is Strange. "Episode four: Dark Room" serves to resolve some of Arcadia Bay's mysteries while introducing or delving into others.

Introduction

The walkthrough beneath explains how to complete "Dark Room" in Life Is Foreign. Information technology will focus on difficult gameplay portions and optional photograph achievements, the focus of the game objectives.

Walkthrough

Optional Photograph #1

Max takes a photo of Chloe in the original timeline.

Afterwards Max returns to the main timeline, she is with Chloe in her room. The optional photo is of Chloe from behind. Taking the photo will earn the player the achievement Ambient ("Ambience").

Optional Photo #2

Max takes a photo of a blue jay's nest in the Price garage.

A bird's nest tin can be found in the garage, under a plank next to the outside garage door. Later on looking at the nest, the player can move the plank in gild to take a picture. Taking the movie will earn the role player the achievement Time Lapsed ("Time Lapsed").

Notation: If Max doesn't rewind moving the plank after taking the picture, the nest will be destroyed.

The dire consequences of moving the plank.

Accessing David'southward Files

The ease of this chore will depend on the histrion's decision during Chloe and David's statement in the previous episode, every bit well as the player'southward considerateness in the garage during Episode three. If the role player sided with David, he will be working at the workbench equally Max sneaks around him. In lodge to retrieve his files, the histrion must either think the padlock's code for the previously inaccessible locker or mess with the fuse box in guild to distract David and steal his keys. If the histrion sided with Chloe, he leaves the house earlier y'all begin the search. In order to access his files, the player must either recollect the padlock's code or utilize the crowbar located on the workbench. The padlock's lawmaking is 7171.

Optional Photograph #3

Max takes a photograph of the cairn congenital by Samuel for the birds he buried in front of the Tobanga.

When Max and Chloe go far at the dormitories, Max is left to explore and talk to people while Chloe talks to Justin. In the corner by the Tobanga lies a pile of stones. Taking a picture of it volition earn the player the achievement Balance ("Residue").

Optional Photograph #4

Max takes a photograph of two squirrels.

At the dormitories, Samuel will lure i squirrel with food if Max discusses Animals, then Squirrels with him. Max can cull to lure another squirrel past interacting with Samuel's box of food, then back away until the two squirrels stand next to each other. Max can then take a picture of the ii squirrels. Taking the picture volition earn the histrion the achievement Rangefinder ("Rangefinder").

Daniel and the Party

Daniel sits exterior of the Prescott Dormitory.

An piece of cake to miss decision involves motivating Daniel to attend the Finish of the World Party. Daniel is sitting side by side to a tree in the Dormitories expanse. When Max talks to him, he is despondent over his photographic skill. If Max let him depict her portrait in Episode 1, she can cheer him up by mentioning his skills at cartoon. If she did not permit him draw her portrait, she will accept to become through both dialog paths in order to rewind and mention his drawings to him. If Daniel is cheered upwards, Max can convince him to attend the party.

Optional Photograph #5

Max takes a photograph of mysterious footprints outside the Boys' Dormitories.

Inside the Boys' Dormitories, the player can see a gear up of footprints through a window to the correct equally they enter the location. Taking a film of the footprints will earn the player the achievement Gamma Value ("Gamma Value").

Optional Photo #6

Max takes a photo of a beached whale on the beach.

At the beach, the role player can approach a chain to encounter several whales. The second examinable whale over from Chloe'southward truck is photographable. Taking the picture volition earn the player the accomplishment Dioptic Power ("Dioptic Ability").

Dealing With Frank

Frank can be befriended regardless of earlier choices, though trying to shoot him in Episode 2 or non stealing the money in Episode 3 will make it significantly more than difficult to resolve the confrontation with him peacefully. Frank getting aroused twice or disliking the mode Max discusses Rachel volition trigger a fight. [ane] [ii]

(Rewind Only) Chloe Chat

Max's pre-confrontation conversation options with Chloe.

If Max rewinds the entire chat, she can tell Chloe to toss her gun (reducing the ways for Frank to dice), watch her oral fissure (possibly resulting in less confrontational dialog on her function), or to be careful (irresolute nothing).

Max'due south pre-confrontation conversation options with Chloe.

If Max rewinds the entire conversation, she tin tell Chloe to watch her rima oris (possibly resulting in less confrontational dialog on her part) or to be careful (changing nothing).

Chloe'southward Debt

Max and Chloe's first options with Frank (if they stole the money).

The beginning conversation with Frank will bargain with the coin Chloe owes Frank. If the player stole the coin, they tin can signal Chloe to give Frank the coin. If they signal Chloe not to give Frank the money, he gets aroused. If the player did not steal the money, Frank gets aroused.

(Rewind Only) Safe

Max'southward conversation options with Frank about safety.

The side by side discussion with Frank (if the conversation has been rewound) volition involve several safety options. Max can tell Frank that she wants "no fight" (resulting in like dialog to not rewinding at all), "no weapons" (resulting in him getting aroused, maybe triggering a fight), or that he should "close the door" (eliminating the possibility for Frank to die or Chloe to be forced to rewind).

Client Listing

Max's conversation options with Frank after Max demands his client list.

The second chat that occurs regardless of rewinding involves Max'southward asking for Frank'southward client list. "I'1000 sad" is the merely option that does not anger Frank.

Max and the Gun

Max's conversation options with Frank (if Max fired the gun at him in Episode two).

The third chat involves the confrontation between Max and Frank in Episode two, and will vary based on Max's selection during said confrontation. If Max did not pull the trigger of David'southward gun, no options are presented and Frank will not become angry. If Max pulled the trigger, there are four options presented. The only selection that will not acrimony Frank is "Yous scared me."

Pompidou

Max's chat options with Frank virtually Pompidou.

Max's conversation options with Frank about Pompidou.

The fourth chat involves Pompidou, and the choices presented will alter based on the data gathered at the diner in Episode 3. If Max learned nearly Frank'southward activities rescuing dogs from Officer Berry, one of the iv dialog options volition be "Canis familiaris rescue." If Max did non acquire near where Frank got Pompidou, this option will be replaced by "I dear dogs." These are the only options that will not anger Frank.

Rachel Amber

Max's chat options with Frank about Rachel Amber.

Max's conversation options with Frank about Rachel Bister.

The last chat involves Frank'south relationship with Rachel Bister, and the choices presented will modify based on the information gathered at the diner in Episode three. If Max learned almost Frank'southward photograph of Rachel from Nathan, one of the four dialog options will be "Rachel photo." If Max did not hear nigh the photo from Nathan, this option will be replaced with "Y'all know Rachel." These are the simply options that volition non trigger a fight.

Peaceful Resolution

If the player was able to attain the conversation virtually Rachel Amber without angering Frank twice and didn't anger Frank during the Rachel Amber chat, Max and Chloe will befriend Frank. Frank will hand over his customer list, and if he took David'due south gun in Episode 2 he will return it to Chloe.

The Fight

Frank'due south death.

Frank and Pompidou'due south corpses.

Frank, shortly after getting stabbed in the leg by Chloe.

Frank, shortly after getting shot in the leg past Chloe.

Pompidou bitter Chloe in the leg, prompting Max to rewind.

If the histrion angers Frank twice or angers Frank during the Rachel Bister conversation, a fight will ensue. The issue of the fight depends upon gun possession and the mobility of Pompidou (whether he is injured or stuck in the RV, versus beingness uninjured and Frank non having closed the RV door). If Chloe has a gun and Pompidou is mobile, she will shoot Pompidou and Frank dead. If Chloe has a gun and Pompidou is immobile, she will shoot Frank in the leg. If Chloe has no gun and Pompidou is mobile, Pompidou will bite Chloe in the leg and the player will be forced to rewind. If Pompidou is immobile and Frank took David'due south gun in Episode 2, Chloe will fight for the gun and shoot Frank in the leg. If Pompidou is immobile and Chloe tossed David's gun, Chloe volition fight for Frank'southward knife and stab him in the leg. All outcomes but the forced rewind will event in Chloe and Max gaining Frank'south client listing.

Investigation

Many players observe the "Investigation" portion of Episode iv disruptive. The first portion of investigating each person'south clues consists of selecting pieces of evidence to investigate farther. For Frank's clues, this involves decoding his account book, and requires two pieces of evidence: the account book itself and the customer list retrieved from Frank. For David's clues, this involves figuring out which motorcar he was tracking belonged to Nathan, and requires three pieces of evidence: his coordinate lists, the "Nathan Photos," and his license plate photos. For Nathan'southward clues, this involves figuring out his burner phone'south passcode, and requires four items: his paper of numbers, the sim card that came with the phone, his Blackwell student file, and the phone itself.

The second portion of investigating each person's clues involves figuring out which portions of their items involve Nathan or cracking Nathan's passcode. For Frank's clues, the pages of the account book that include "Rott" (Nathan'south codename) must exist selected. They are the superlative left, bottom left, and bottom right pages. For David'due south clues, the photos and coordinates that involve Nathan's truck must be selected. Nathan'south truck is red with the license plate "SXFTNDR," and it has a broken tail light in David's pictures. For Nathan's clues, his telephone must exist unlocked. The passcode is his altogether, constitute on his student file (0829), but this does not need to be used. If the player unlocks the telephone using the PUK code included on the SIM card afterwards multiple failed unlock attempts, Nathan'south texts can still exist read.

The final portion of investigating involves tying the clues together to observe out where Nathan took Kate after the Vortex Society party on October 4th. Nathan had a deal with Frank in the "boondocks" effectually 11 PM, and David tracked Nathan to a barn around that time.

Optional Photograph #vii

Max takes a photograph of a bird sitting in front of a windmill, side by side to the Old Barn.

Exterior of the "Quondam Barn," the role player tin can discover a bird sitting on a fence in front of a windmill. If the player lingers by the bird too long or gets as well close to information technology, it will fly away. The histrion must accept a picture of the bird while it sits on the contend in order to become the optional photograph. Taking the motion-picture show will earn the histrion the achievement Fisheye ("Fisheye").

Notation: If the player enters the barn before taking the photo, the bird volition likely have been scared away, and the player will not exist able to rewind before the point when the bird was scared, even if they return exterior.

Optional Photo #8

Max takes a photo of an owl in the Old Barn.

On the meridian level of the "Old Befouled" are a hook and a moveable motor. On the reverse side of this ledge is a stack of hay bales, on which an owl is perched. The owl can be photographed. Taking the picture will earn the actor the accomplishment Manually Exposed ("Manually Exposed").

Note: This photograph will non be obtainable later opening the hatch in the barn with Chloe.

Optional Photograph #9

Max takes a photo of the mysterious double moons.

Afterwards talking to Stella and entering the End of the World Party, move towards the corner next to the curtained archway, looking up at the windows. The optional photograph is of the double moon. Taking the picture will earn the role player the achievement Slideshow ("Slideshow").

Optional Photograph #10

Max takes a photograph of Justin, positioned perfectly over a half skeleton cartoon.

To the left of the VIP area entrance is a door with a poster on information technology. Inside is the men'south restroom/locker room. Standing by a sink is Justin, positioned simply above a drawing of a lower skeleton when viewed from near the door. This moment can be photographed. Taking the picture show will earn the player the achievement Tripod ("Tripod").

References

  1. Venture Shell: The ridiculous pattern behind a key scene in Life Is Strange
  2. Flowchart from Venture Beat article
Life Is Strange Navigation
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Source: https://rememberme.fandom.com/wiki/Episode_4:_Dark_Room/Walkthrough

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